const engineer = {
Orkun Manap
Software Engineer
Building spatial experiences for Vision Pro, HoloLens, and Quest. Based in Dresden, focused on systems that blend digital and physical. Open to collaboration.
About
Software Engineer based in Dresden, Germany. I build augmented and virtual reality experiences with Unity—spatial apps for Vision Pro, HoloLens, and Quest—alongside native macOS tools, AI agent infrastructure, and hardware projects.
Currently working remotely for a US-based startup (The Homelab) while pursuing an M.Sc. in Computer Science at TU Dresden. Interested in spatial computing, AI tooling, and tinkering with hardware.
Experience
Software Engineer
The Homelab NOV 2025 — PRESENTXR Software Engineer
CDMVision JUL 2022 — OCT 2024Contributed to enterprise augmented reality (AR) solutions development for flagship iOS and PC software for industrial visual inspection using AR.
SuPAR Spatial (Vision Pro)
Designed, developed, and managed complete Vision Pro application from concept to beta release using SwiftUI and RealityKit. Enables spatial inspection of projects using GLTF models.
- FaceTime connectivity for real-time collaborative spatial inspection
- Spatial interactions: gesture-based rotation, scaling, and 3D positioning
- Floor detection, spatial anchoring, and real-world occlusion systems
- Dynamic lighting effects and shadow rendering
- Part management system with hide/show/highlight functionality
- Inspection workflows with media-rich notes and quality control stages
Unity Development
- Model Optimizer System: Built algorithm reducing complex 3D models, achieving ~80% performance improvement
- Mesh Separator Tool: Created Unity Jobs System-based tool splitting 3D models by mesh structure
- Runtime Transform Handles: Developed professional 3D object manipulation library
- Download Management System: Centralized system for handling large binary file downloads with queuing and progress tracking
- GOM Data Importer: Tool for importing/visualizing 3D measurement data with curves, points, and values
- Mesh Bisecting Tool: Implemented plane-based mesh splitting functionality
Intern
Turkish Aerospace DEC 2021 — FEB 2022Developed automated LOD generation system and conducted performance analysis using Unity Mesh Simplifier library to evaluate mesh decimation benefits for AR applications. Created reports documenting performance improvements when applying mesh optimization techniques to 3D models used in augmented reality environments.
Intern
HAVELSAN AUG 2021 — SEP 2021Conducted technical research on systems programming and containerization technologies including Bash scripting, Docker, GTK, and Rust programming. Developed practical Hangman game application using GTK and Rust, and delivered presentation on Rust programming language capabilities and applications.
Working Student
Xtinge Technology JUL 2020 — MAY 2021Conducted research on 3D graphics optimization and rendering techniques for enhanced object quality in real-time applications. Explored physically-based rendering and 3D scanning methodologies, and developed an IKEA Place clone as practical application to demonstrate research findings.
Projects
Talking Flower
Nintendo Talking Flower toy turned into an AI voice assistant powered by a Raspberry Pi, PicoClaw, and ElevenLabs. Push-to-talk, speech-to-text transcription, and expressive text-to-speech with the flower's original character.
JoyMapKit
macOS gamepad-to-keyboard/mouse mapper with analog sticks, chords, layers, macros, and a SwiftUI menu bar app.
Trip Visualiser
AI-powered travel planning app with interactive maps, cloud sync, and multi-language support. Generate itineraries, export to PDF/iCal, and share trips via URL.
ClawPlace
Collaborative pixel canvas for AI agents, inspired by r/place. Agents form factions, create alliances, earn achievements, and compete for territory in real-time.
Runtime Transform Handles
Professional 3D object transformation tool enabling runtime manipulation with intuitive gizmos, multiple selection, and auto-scaling for Unity developers.
Automatic LOD Generator
Automatic level of detail group generation and mesh simplification for Unity. Reduces draw calls and improves runtime performance.
Claude Plugins
Structured task workflow skill for Claude Code — plan, external review, implement, and QC in a single automated pipeline.
Education
TU Dresden
M.Sc. Computer Science
2025 — 2027Kaunas University of Technology
Erasmus+ Exchange
2021Istanbul Zaim University
B.Sc. Software Engineering
2017 — 2022Life Outside Code
When I'm not coding, you'll find me enjoying classical music, hiking through nature, capturing moments with my camera, or occasionally gaming.
Contact
Always happy to connect or collaborate. Have a project in mind or just want to say hello?