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const engineer = {

Orkun Manap

Software Engineer

Building spatial experiences for Vision Pro, HoloLens, and Quest. Based in Dresden, focused on systems that blend digital and physical. Open to collaboration.

01

About

XR Software Engineer based in Dresden, Germany. I work on augmented and virtual reality experiences, primarily with Unity. Built spatial applications for Vision Pro, HoloLens, and Quest—from enterprise inspection tools to video games.

Currently working remotely for a US-based startup (The Homelab) while pursuing an M.Sc. in Computer Science at TU Dresden. Interested in systems programming, understanding how things work under the hood, and privacy & security.

Dresden, DE
Software Engineer
02

Experience

[0]

Software Engineer

The Homelab NOV 2025 — PRESENT
[1]

XR Software Engineer

CDMVision JUL 2022 — OCT 2024

Contributed to enterprise augmented reality (AR) solutions development for flagship iOS and PC software for industrial visual inspection using AR.

SuPAR Spatial (Vision Pro)

Designed, developed, and managed complete Vision Pro application from concept to beta release using SwiftUI and RealityKit. Enables spatial inspection of projects using GLTF models.

  • FaceTime connectivity for real-time collaborative spatial inspection
  • Spatial interactions: gesture-based rotation, scaling, and 3D positioning
  • Floor detection, spatial anchoring, and real-world occlusion systems
  • Dynamic lighting effects and shadow rendering
  • Part management system with hide/show/highlight functionality
  • Inspection workflows with media-rich notes and quality control stages

Unity Development

  • Model Optimizer System: Built algorithm reducing complex 3D models, achieving ~80% performance improvement
  • Mesh Separator Tool: Created Unity Jobs System-based tool splitting 3D models by mesh structure
  • Runtime Transform Handles: Developed professional 3D object manipulation library
  • Download Management System: Centralized system for handling large binary file downloads with queuing and progress tracking
  • GOM Data Importer: Tool for importing/visualizing 3D measurement data with curves, points, and values
  • Mesh Bisecting Tool: Implemented plane-based mesh splitting functionality
[2]

Intern

Turkish Aerospace DEC 2021 — FEB 2022

Developed automated LOD generation system and conducted performance analysis using Unity Mesh Simplifier library to evaluate mesh decimation benefits for AR applications. Created reports documenting performance improvements when applying mesh optimization techniques to 3D models used in augmented reality environments.

[3]

Intern

HAVELSAN AUG 2021 — SEP 2021

Conducted technical research on systems programming and containerization technologies including Bash scripting, Docker, GTK, and Rust programming. Developed practical Hangman game application using GTK and Rust, and delivered presentation on Rust programming language capabilities and applications.

[4]

Working Student

Xtinge Technology JUL 2020 — MAY 2021

Conducted research on 3D graphics optimization and rendering techniques for enhanced object quality in real-time applications. Explored physically-based rendering and 3D scanning methodologies, and developed an IKEA Place clone as practical application to demonstrate research findings.

04

Education

TU Dresden

M.Sc. Computer Science

2025 — 2027

Kaunas University of Technology

Erasmus+ Exchange

2021

Istanbul Zaim University

B.Sc. Software Engineering

2017 — 2022
05

Life Outside Code

When I'm not coding, you'll find me enjoying classical music, hiking through nature, capturing moments with my camera, or occasionally gaming.

06

Contact

Always happy to connect or collaborate. Have a project in mind or just want to say hello?