Hi, I'm

Orkun Manap

XR Software Engineer

Crafting immersive augmented and virtual reality experiences.

About Me

XR Software Engineer with 3+ years of experience specializing in Unity development and spatial computing applications. I've worked in diverse environments from aerospace to technology startups, bringing a strong collaborative approach and passion for exploring emerging technologies.

Currently pursuing a Master's in Computer Science at Technische Universitat Dresden while contributing to enterprise augmented reality solutions. I'm driven by curiosity and continuous learning in the rapidly evolving XR landscape.

Dresden, Germany
XR Software Engineer

Experience

XR Software Engineer

CDMVision July 2022 - Oct. 2025

Contributed to enterprise augmented reality (AR) solutions development for flagship iOS and PC software for industrial visual inspection using AR.

SuPAR Spatial (Vision Pro Application)

Designed, developed, and managed complete Vision Pro application from concept to beta release using SwiftUI and RealityKit. Enables spatial inspection of projects created in Composer (PC Software) using GLTF models.

  • FaceTime connectivity for real-time collaborative spatial inspection
  • Spatial interactions: gesture-based rotation, scaling, and 3D positioning
  • Floor detection, spatial anchoring, and real-world occlusion systems
  • Dynamic lighting effects and shadow rendering
  • Part management system with hide/show/highlight functionality
  • Inspection workflows with media-rich notes and quality control stages

Key Unity Development Projects

  • Model Optimizer System: Built algorithm reducing complex 3D models, achieving ~80% performance improvement
  • Mesh Separator Tool: Created Unity Jobs System-based tool splitting 3D models by mesh structure
  • Runtime Transform Handles: Developed professional 3D object manipulation library
  • Download Management System: Centralized system for handling large binary file downloads with queuing and progress tracking
  • GOM Data Importer: Tool for importing/visualizing 3D measurement data with curves, points, and values
  • Mesh Bisecting Tool: Implemented plane-based mesh splitting functionality

Intern

Turkish Aerospace Dec. 2021 - Feb. 2022

Developed automated LOD generation system and conducted performance analysis using Unity Mesh Simplifier library to evaluate mesh decimation benefits for AR applications. Created reports documenting performance improvements when applying mesh optimization techniques to 3D models used in augmented reality environments.

Intern

HAVELSAN Aug. 2021 - Sept. 2021

Conducted technical research on systems programming and containerization technologies including Bash scripting, Docker, GTK, and Rust programming. Developed practical Hangman game application using GTK and Rust, and delivered presentation on Rust programming language capabilities and applications.

Working Student

Xtinge Technology July 2020 - May 2021

Conducted research on 3D graphics optimization and rendering techniques for enhanced object quality in real-time applications. Prepared technical documentation covering methods for improving 3D object quality, render pipelines, LOD systems, and post-processing effects. Explored physically-based rendering and 3D scanning methodologies, and developed an IKEA Place clone as practical application to demonstrate research findings.

Projects

Education

Technische Universitat Dresden

Master of Science, Computer Science

2025 - 2027

Kaunas University of Technology

Erasmus+ Exchange Program

2021

Istanbul Zaim University

Bachelor of Science, Software Engineering

2017 - 2022

Life Outside Work

Get in Touch

Interested in collaboration, have a project in mind, or just want to connect? Feel free to reach out!